![]() Solitude and Yorion both being 5 CMC also can lead to some very powerful usage of Aether Vial, which could previously get stranded with Yorion as your only 5. ![]() In addition, the slow, value oriented nature of Yorion D&T makes hardcasting solitudes a more likely gameplan, giving access to a very powerful ETB effect to get to flicker with Yorion. Solitude was a substantial upgrade for Yorion D&T, where previously the deck could sometimes feel lacking in access to early game removal, suffering from the problem of a smaller plow density. Solitude, on the other hand, gains a ton in Yorion lists compared to 60 cards. Yorion is just an additional wisp style effect to get the Kaldra back online in those matchups, adding 9 total power to the board, assuming nothing else. In a lot of Swords to Plowshares/ Prismatic Ending heavy matchups, your Kaldra token is likely to get exiled, and leave you with a very mopey equipment in play. The main benefit is having a giant Flickerwisp effect in every opening hand in the form of Yorion. ![]() Kaldra doesn't gain too much from adding Yorion in the mix. Most of the cards in the list are fairly self explanatory, but some of the new cards, namely Solitude and Kaldra Compleat, warrant a little bit of extra analysis outside of the thorough breakdown I gave them in a previous article. If you take a 60 card DnT list and extend all the non-equipment to 4 of's (and add a proportional amount of lands), you'll likely end up with ~77-78 of what I would consider stock Yorion D&T. This is what I've been playing for awhile for a solid base of a Yorion D&T decklist. We're here to break down the deck and have you better equipped to register it in Eternal Weekend 2021. I think these past 4 months have been a testament to that. But enough about convincing people why Yorion is better. If you're looking for reasons why Yorion has taken over as the stock build, my old article: How I Learned to Stop Worrying and Love the Sky Noodle talks in depth about why it was rising to power as far back as 12 months ago (although I couldn't really get people onboard until the post MH2 iteration).Īlmost all the previous statements still hold true, namely that cards like Prismatic Ending pressure your aether vials to the point where they are not as “must draw” as they used to be, and the current mass of DnT's creature options are stacked such that filling out the additional 20 cards doesn't cause a dramatic decrease in deck power level.Īccess to Yorion, on the other hand, is a fairly substantial increase in power level across the board of fair matchups, even more so with new cards like Solitude and Kaldra Compleat in the mix. That being said, if you want to play the best D&T deck you can register, you should ABSOLUTELY be registering Yorion, Sky Nomad. 60 card D&T is still a playable deck, and you can certainly win matches with it. Now, I don't want to demean the D&T players out there that have stuck to 60 cards, whether out of budget, stubbornness, or lack of card access. Meanwhile 60 card DnT… I think I've seen it in the occasional challenge top 32? Point is, our sky noodle savior has been leaving 60 card D&T in the goddamn dust. Since MH2 dropped, Yorion DnT has won 3 challenges, an NRG 5k, the Bologna 4 Seasons event, and the Legacy Showcase Qualifier, amongst a multitude of other top finishes. Yorion D&T is the most powerful iteration of D&T we've ever seen in legacy, and is currently the most well positioned that the deck has ever been since I started playing it in 2013.
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